Fair Use in reference to copyright laws refers to the situations in which it is lawful to use a copyrighted work without permission from the author or copyright owner. Fair Use is determined on a case by case basic based on these four criteria: (1) Purpose of the use (usually instructional or educational uses are considered Fair Use); (2) The nature of the work; (3) The amount of the work used (Usually small portions of a work are considered Fair Use); and (4) The effect of the work on the work's market value (Using a single-use subscription of a computer program for an entire school district would not be considered Fair Use).
It is important for educators and administrators to be aware of copyright laws, especially in the age of technology in which it is easier to access information but copyright laws are more difficult than they used to be. Those in education need to be careful to monitor their use of copyrighted material so the school and/or district doesn't get sued. In addition, showing respect for copyright laws teachers students this importance as well because they may need to know these issues in their future whether it is at college or on the job.
Tuesday, March 29, 2011
Monday, March 21, 2011
Chapter Eight: Technology Integration Matrix (TIM)
The example I chose from the TIM was called "Animal Story: An Informal Narrative." In the Matrix, this activity corresponds with the Infusion column and the Active row, meaning that teachers infuse technology into their lessons and that students are actively engaged with that technology rather than just passively absorbing information from it.
This activity seems to exhibit best the NETS for Teachers 1 (a-d) and 2 (a-d). The project, in which students studied animals from the Everglades and published a story about an animal using technology such as Comic Life, certainly encouraged "student learning and creativity." Furthermore, this activity was a great example of a "digital age learning experience."
At this point in the semester, I feel that Adaptation and Infusion are my levels of comfort. I could see myself encouraging students to think out of the box when it comes to technology (ie. finding ways to use technology even if it wasn't originally meant for that purpose) and doing a project like the one referenced above, creating an original and informative end product.
This activity seems to exhibit best the NETS for Teachers 1 (a-d) and 2 (a-d). The project, in which students studied animals from the Everglades and published a story about an animal using technology such as Comic Life, certainly encouraged "student learning and creativity." Furthermore, this activity was a great example of a "digital age learning experience."
At this point in the semester, I feel that Adaptation and Infusion are my levels of comfort. I could see myself encouraging students to think out of the box when it comes to technology (ie. finding ways to use technology even if it wasn't originally meant for that purpose) and doing a project like the one referenced above, creating an original and informative end product.
Monday, March 7, 2011
Chapter Seven: Podcast
The assignment associated with the below podcast would be for students to learn about how to quote books, plays, and poems in their essays and then write an essay on one of the course readings of their choice (either a book, play or poem). The essay must include at least 3 quotes from the work of choice, one of which must be a block quote.
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